


| Valve's Proton uses DXVK to translate the Windows DirectX API to Vulkan on the fly. If all works I suppose this can then be closed for bug reports and such, suppose the situation with AMD in particular and the driver situation has given a increase in Windows usage of DXVK especially recently when Sekiro was given this as some little workaround and more. It can, however, be applied to OMSI 2 (Windows/Linux) which results in stability improvements and can result in a potential performance boosts.| set DXVK_HUD=0. I mostly use it to make old, dodgy coded games work on Windows 10 without Issues because it has a lot of internal fixes for shitty DirectX coding.| DXVK is a Vulkan-based graphics API translation layer for Direct3D 9/10/11 developed for running 3D applications on Linux using Wine. It translates every DirectX call to the Vulkan API. | DXVK is a Transitionlayer for DirectX 9-11 to Vulkan. Support for D3D11.3 resolved the issues with the release of the game Plants vs Zombies - Battle for Neighborville. The developers write: "Do not expect games running on Windows 7 and 8.1 to magically make use of VKD3D-Proton, as many games will only even attempt to load d3d12.dll if they are running on Windows 10." Surprisingly it worked with the Resident Evil Village.| In this release of DXVK the software interface Direct3D 11 has been updated to version 11.4, offered in the latest Windows 10 update (1903). This wrapper was developed and is being developed to use on Linux operating systems.
